Tbh, I thought of giving this game an 8 but that's treading into greatness and this game isn't truly magnificent. Even though the levels are procedurally generated, there is a sameness that is hard to shake off. Remember: fighting in the dark will cause you to take more damage from every attack. So to play C3 for example, you will end up playing C1, then C1 all over again and C2, then C1, C2 and only then, C3. Most areas you traverse in Curse of the Dead Gods are filled with groups of enemies and traps hiding in the dark, so make sure to seek sources of light, or create your own by setting fire to braziers, cobwebs, or even enemies before equipping your weapons to fight. Health loss is a big deal (recovery is decidedly difficult unless you get and keep a unique combination of relics that help regain health) What keeps it from achieving greatness is an absolute lack of story, and the combat-level system. Choose to parry or dodge, choose your relics (6 slots available), choose your growth path, choice path, weapons to be unlocked etc. What works in favor - extremely challenging combat, different ways to play the game (one-handed only, one-handed-with-another-weapon-combo - both of these are light and fast attacks, or two-handed weapons only (slow and strong) - you can mix and match. Instead of going all out and giving it a 10 (which it is not) or a 0 (which it most certainly is not), I am going to give this a 7 on 10.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |